Technique that supports the continuous, one-way transmission of audio and/or video data via the Internet and, more recently, via a mobile network. In contrast to audio (for example, MP3) and movie (for example, MPEG) files that must first be downloaded, streaming media begins playing within a few seconds of the request. Streaming requires a streaming encoder (which converts the audio or video source to a data stream), a streaming server that delivers the encoded media over a network, and a client media player that cooperates with the server to deliver uninterrupted media. To compensate for variations in network quality and latency, the client buffers a few seconds of audio or video before beginning delivery, then tries to stay ahead during playback. Examples of streaming systems include Windows Media, QuickTime and RealPlayer.
Already used by organizations world-wide a Project Management Tool!
Woffice comes with several built-in demos that you can install in one single click. You can test the available demos here and feel free to challenge any presented feature.